
I don’t think we had an understanding that there would be a wave of this sort of thing. In that respect, for us it was a little more noble. Given the opportunity of the THQ bankruptcy and all that it made some sense. For us, Homeworld was something that people hadn’t played in ages, there was no digital version, so it made a lot of sense to bring it back. RPS: How come it’s remastering mania all of a sudden ? Is there something in the water?īrian Martell: It’s probably a good combination of both of those things.


Why do this rather than make their own space RTS? How was melding Homeworld 1 and Homeworld 2's multipalyer going to work? What about mod support, past and future? And did they feel having something as respected as Homeworld in their stable would help with Gearbox's. Just before I got hold of some early code for Gearbox's upcoming remastering of unbelievably beloved space RTS Homeworld (which I made some stupidly oversized and stupidly pretty screenshots and video of yesterday), I had a chat with the studio's Chief Creative Officer Brian Martell, plus Community Manager Chris Faylor about the new version of Relic's game.
